Customers will need to purchase additional Arnold licenses if they wish to scale their rendering capability using either background processing, a render farm, or the cloud. However, it can only be used for foreground (in-product) processing. Those who are currently using Mental Ray with older versions of 3ds Max are unaffected by these changes as they have perpetual licenses.ģds Max users will be able to use Arnold out-of-the-box. These changes will affect only users who download and install 3ds Max 2018. If you who wish to use Mental Ray with 3ds Max 2018, you can acquire it directly from NVIDIA that also allows free use of Mental Ray for foreground processing while working within 3ds Max. Arnold plug-in (MAXtoA) will be included with the 3ds Max 2018 software download, and available on the Solid Angle site. Instead the company offers access to the Arnold renderer developed by Solid Angle that was purchased by Autodesk in 2016. There will be maintenance releases with bug fixes throughout 2018 for plugin customers. With the release of 3ds Max 2018 scheduled on April 12, 2017, Autodesk will no longer include NVIDIA’s Mental Ray as part of 3ds Max. Q: What is happening to Mental Ray A: NVIDIA will no longer offer new subscriptions to the NVIDIA Mental Ray plugins for Maya and 3ds Max, as well as Mental Ray standalone from November 20th, 2017 onward.
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